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・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


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The Elder Scrolls: Arena : ウィキペディア英語版
The Elder Scrolls: Arena

''The Elder Scrolls: Arena'' is an epic fantasy open world action role-playing video game developed and published by Bethesda Softworks and released in 1994 for MS-DOS. It is the first game in ''The Elder Scrolls'' series. In 2004, a downloadable version of the game was made available free of charge as part of the 10th anniversary of ''The Elder Scrolls'' series.
Like its sequels, ''Arena'' takes place on the continent of Tamriel, complete with wilderness, dungeons, and a spell creation system that allows players to mix various spell effects.
==Gameplay==

The game is played from a first-person perspective. Melee combat is performed by using the mouse, and dragging the cursor across the screen to attack. Magic is used by cycling through a menu found by clicking the appropriate button on the main game screen, then clicking the spell to be used, and its target. The game world is very large. Players may explore outside cities into the wild. There they may find inns, farms, small towns, dungeons, and other places of interest.
''Arena'' has been noted for its tendency to be unforgiving towards new players. It is easy to die in the starting dungeon, as powerful enemies can be encountered if the player lingers too long. This effect gradually disappears as the player becomes more powerful, and more aware of the threats that loom everywhere. Ken Rolston, lead designer of ''The Elder Scrolls III: Morrowind'', says he started the game at least 20 times, and only got out of the beginning dungeon once.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「The Elder Scrolls: Arena」の詳細全文を読む



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